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How to publish a game on zloy.net

Games are published through Zloy Studio only — a free app for Windows, macOS and Linux. There is no “paste a link to your game” form on the site, and there will not be one.

Why it works this way

Every game on the platform is reviewed by a human. Only what is stored with us can actually be reviewed: if a game loaded from someone else's server, what got approved would be a page whose contents the owner can change at any moment — right after the review. So game files live on zloy.net, and the moderator sees exactly the build people will play.

Everything else follows from that: the game runs on a separate domain inside the browser sandbox, receives the player's identity signed by the platform, updates with one button, and appears in the catalogue, the friends feed and the Zloy app — without a single extra line of code from the developer.

What to do

  1. Download and install Zloy Studio.
  2. Sign in with your zloy.net account (registration happens on the site).
  3. Create a project: empty (a web-game starter with everything wired up) or from your own folder with a finished game. A game on the platform is a JavaScript web game: once built, index.html sits at the root.
  4. Build the web version right in the Studio and check it with the preview button.
  5. Pick the game's address, genre, icon and summary — and submit it for review.

Once approved, the game appears in the catalogue at zloy.net/<address> and opens right in the browser — for everyone, including people who are not signed in. There is nothing to download: one game, one kind, and that kind is a web game.

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Moderation

A human looks at the game. A rejection comes with a reason — you see it on the game's page in the Studio; after the fixes the version goes back for review. Content requirements are in the game placement rules.

Already published a game earlier

Games created before this change keep working. Their summary, icon, genre and address are still editable in the game settings on the site — only the runtime address field is gone: publishing from the Studio owns it now.

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