How to publish a game on zloy.net
Games are published through Zloy Studio only — a free app for Windows, macOS, Linux and Android. There is no “paste a link to your game” form on the site, and there will not be one.
Why it works this way
Every game on the platform is reviewed by a human. Only what is stored with us can actually be reviewed: if a game loaded from someone else's server, what got approved would be a page whose contents the owner can change at any moment — right after the review. So game files live on zloy.net, and the moderator sees exactly the build people will play.
Everything else follows from that: the game runs on a separate domain inside the browser sandbox, receives the player's identity signed by the platform, updates with one button, and appears in the catalogue, the friends feed and the Zloy app — without a single extra line of code from the developer.
What to do
- Download and install Zloy Studio.
- Sign in with your zloy.net account (registration happens on the site).
- Create a project: empty, from the Godot template, or from your own folder with a finished game. No engine is imposed — an HTML/JavaScript game works too.
- Build the web version right in the Studio and check it with the preview button.
- Pick the game's address, genre, icon and summary — and submit it for review.
Once approved, the game appears in the catalogue at zloy.net/<address>, and the platform builds it for Windows, Linux, macOS and Android itself.
Moderation
A human looks at the game. A rejection comes with a reason — you see it on the game's page in the Studio; after the fixes the version goes back for review. Content requirements are in the game placement rules.
Already published a game earlier
Games created before this change keep working. Their summary, icon, genre and address are still editable in the game settings on the site — only the runtime address field is gone: publishing from the Studio owns it now.